Samsung Galaxy S8's Killer Feature Lands Months Late. Samsung’s AI assistant Bixby is finally available in the US—months late.
But, hey, at least it doesn’t explode. Akin to Google’s Assistant and Amazon’s Alexa, Bixby is a voice service that lives inside the Galaxy S8 and S8 Plus smartphones. It was first announced in March and was supposed to arrive by the end of spring, but the feature kept being delayed because Samsung, allegedly, didn’t have enough data to teach the assistant English. Since April 2. 1, people who bought a Galaxy S8 phone have been walking around with an unfinished product. The device comes with its own dedicated Bixby button, but until today it didn’t properly work for most users. ![]() ![]() It’s unclear how functional the AI is today, but Samsung has said it will grow with users the more often it’s used. In its original press release, Samsung set expectations sky high for Bixby, claiming it would excel at understanding natural language, unlike its competitor Siri. So if you were to ask Bixby, “what’s the forecast like today?” or any other variation of the question, it (Samsung claims) would still show you the weather. Bixby is also supposed to be better at working with third- party apps. So if you were to tell it to change your destination in Google Maps, Bixby would do it—Siri wouldn’t. Late to its own party, Samsung is now attempting to coax people into using Bixby by offering them points. S8 users who use Bixby will earn experience points (XP) the more they engage with it. Those points can then be exchanged for prizes such as Samsung products, gift cards, and trips. It’s the least Samsung can do after bungling Bixby’s launch. The promotion will last until September 1. Samsung Galaxy J2 Ace - Get details of Samsung Galaxy J2 Ace including features, specifications, reviews & comparisons. Get information on Galaxy J2 Ace accessories. In the matter that you landing on this page due to your eager on a will that you wanna upgrade your Samsung Galaxy Ace from the default Android FroYo Operating.
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Spy App review 2. Cell Phone Tracking & Monitoring Software. Web. Site: http: //www. Spy is a widespread cell phone spy software that we have extensively used and are now ready to offer a comprehensive review. Before we start, let us inform you that starting from January 2. Spy offers limited monitoring of Apple device, i. Pads and i. Phones, without jailbreaking. Every copy of m. Spy already comes equipped with this capability. Additional new features include Snap. Chat monitoring and keylogging capabilities for both Android and i. OS. It’s now clear that m. Spy is currently the best selling spy software available online, and the wide selection of features and reasonable pricing add to its popularity. ![]() ![]() Complete Review. When m. Spy first came out, it was too similar to other products like Stealth. Genie to be taken seriously, but after some time passed and the competitors were shut down, we started wondering about m. Spy and tried to determine whether it was effective and easy to use. One of the best things about m. ![]() Spy is that it keeps improving and the version you can get to day is far better than the earlier ones. Below you’ll find a guide to m. Spy’s special features and what distinguishes it from other programs. Compatible Devicesm. The Hortonworks Data Platform (HDP) is an enterprise-grade, hardened Apache Hadoop distribution that enables you to store, process, and manage large data sets. Apache. Spy is available on both cell phones and tablets; however, it’s important to get the correct version of m. Spy designed specifically for the operation system version on the target phone. Android – starting from version 4i. OS – up to version 9. Normally m. Spy will operate on any device that has the necessary version of OS. Nevertheless, it’s better to consult the program’s website for a complete list of supported phones and tablets to find out which features are available for each particular device, because the accessible range can differ from device to device. Extended m. Spy Capabilities.
There are plenty of standard features offered by m. Spy, like call logs, email access, browser history, GPS tracking, and text logs. Moreover, there are numerous advanced features you will find especially useful. Block calls – select any phone number and block incoming calls from that number. Block apps – control the apps on the target phone remotely: see all of the installed apps, set up which apps should be blocked; get hold of your kid’s phone use. Block websites – restrict access to certain web pages. Monitor messengers – track activity and chats via Facebook, i. Phone’s i. Message, Snap. Chat, Whats. App, Skype, and Viber, both on rooted Android phones and i. OS devices. Keylogging feature – at the moment m. Spy is the only program that allows tracking everything typed into the target device, including logins and passwords, messages and emails, available both on i. Phone/i. Pad and Android. Management capabilities – manage the reporting and how reports are transferred to you: via Wi- Fi, any connection, or none at all. This is done to avoid transferring data using the target phone’s data plan. Security characteristics – remote access to data wipeout, locking the phone, as well as launching/quitting/uninstalling any app from your online interface. No Jailbreak. Get full accessibility of the features without needing to jailbreak the target phone with the help of the new version of m. Spy. How Does It Work? Older versions of m. Spy required any Apple device to be jailbroken, which is not a problem for the majority of users. However, with this new feature jailbreaking the phone is no longer necessary. All you need to monitor someone’s i. Phone is the person’s Apple ID. Make sure your target user is using the free i. Cloud storage service. You won’t even need physical access to the device to monitor it. Unfortunately, the monitoring capabilities using this method are rather limited and heavily rely on how often the data is backed up to i. Cloud, but when jailbreaking the device is not an option, and you really need to monitor someone’s activity, then this version of m. Spy is exactly what you require. Monitoring without jailbreaking includes: text messages, browser history, call logs, contacts, events, and notes. Great news for m. Spy users: this remote access feature comes free with any m. Spy package, so you don’t have to pay a single cent for this feature. Obviously, if you’re using m. Spy on a jailbroken device and enjoying the full range of features, simply ignore this capability. What Else You Should Knowm. Spy offers a premium support service called m. Assistance, which is not compulsory and must be purchased separately in case you need one. If you’re unsure in your technical skills and how well you can lead the installation process, check out this service. For a reasonable price of $3. Spy will be guided by a professional technician, who will not only take you through the entire installation process, but will also jailbreak the i. OS device or root an Android phone. With this service nothing can go wrong, so if you’re worried about the installation, pick this service during checkout. Of course, most users are already technically savvy enough to install and set up the software themselves, but it’s always a nice option for people who require assistance in this kind of things. Spy’s website leaves a very pleasant impression. The buying page clearly states the features available with each package, which can often not be found in other monitoring product websites. Here are some of the features you get while working with m. Spy: Demo site – a way for the user to see how the reporting of various features is carried out once the software is installed. If you want to know the way it all works once you pay the money, check this feature out. Spy’s 1. 0- day money back guarantee. Check the terms and conditions for details. Live support – whenever you have questions or concerns, contact the tech support via phone, email or live chat. This is very rare for the spy software industry, but since we are buying a technical product, it’s nice to know that your questions can be answered shortly. Spy Pros and Cons. In Parenting: the app firmly stands its ground among the best spying apps for making the parents calmer about their minors’ whereabouts and contacts. It allows controlling and blockings different types of content on the phone, following routes remotely via GPS and many more. The only frustration about it is that some instant chats can be monitored only in i. OS or Android versions of m. Spy and that no alert on preset key words in messages is available. In Workplace: employees will also be thoroughly controlled when m. Spy is aboard, including GPS tracking when they run errands, yet again, only come messengers can be accessed on phones with particular OS. So be sure to select appropriate version of m. Spy to fully monitor the phone. Prices. Currently m. Spy is offered in two versions, basic and premium. Basic package offers standard capabilities – call logs, text messages, GPS monitoring, browsing history, and a few others. The rest of the features, including advanced ones, can be found only in the Premium package. Basic 1 month $3. Basic 3 months $6. Basic 1 year $1. Premium 1 month $7. Premium 3 months $1. Premium 1 year $2. Bundle Kit 1 month $9. Bundle Kit 3 months $1. Bundle Kit 1 year $2. If you plan on monitoring the device for a short period of time, or you want to give the spy software a try, get m. Spy for a month, but, as you can see, a yearly access is a much better deal in terms of value. How Reliable Is m. Spy? m. Spy is distributed by MTechnology Ltd., a company with headquarters in both the US and the UK. The constant live support with genuine phone numbers, as well as the 1. All payments through credit cards, debit cards, and Pay. Pal, are securely processed. The company has over two years of experience with m. Spy and has gone from running a virtually unknown program to competing with the leading brands in the market, which gives us an impression m. Spy is here to stay. Should You Use m. Spy? Before you make any decision concerning the software, you need to take into account a few factors, like your goals, your budget, and the availability of the software. If you want to gain access to the basic monitoring capabilities, there is nothing else to consider mu m. Spy. Mobile Spy used to be another good option, but since it’s no longer hidden, we do not recommend this one. If you’re looking for more advanced features, try Flexi. Spy Extreme with capabilities like call interception, background recording, and call recording. At the same time Flexi. How to Convert Cydia Tweaks/Apps to . IPA Files. Enjoy and please subscribe for more! Once you code sign the ipa you can install it on a non jailbroken i. Device. Hope this is useful to you guys. IOS 10.0-10.2 jailbreak for 64-bit. [How to] Install unsigned IPA's on. (leave it open until your done installing all your IPA's), click "Install App" on the.
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Pokemon - Versione Argento. ![]() ![]() Pokemon Argento Soul Silver Download Ita Gba Emulators For PcThoughts on the Web. I was perusing the Microsoft Expression Web forum and came across a thread where the original poster was wanting a simple responsive site that doesn’t require a lot of javascript. This is actualy pretty easy to achieve if you don’t care about older browsers, in this case anything older than say IE 9+ or any other browser released in the last 3- 4 years. In a modern browser on the left and in IE 8- in the middle and phone or other small screen on the right. Not one line of javascript is used and the images will also scale according to the space available in the browser’s viewport. Note, that the images will not scale in those older browsers but for the most part we are not concerned about the size of the image on the desktop/laptop or other full size browser so that’s not usually an issue. As always you should test to make sure that the images and page render as expected or at least acceptably (which I define as attractive and functional within the limits of older browsers). Since I wanted to keep the focus on the template I opted to keep this design very simple and use only CSS for subtle design elements such as a gradient background, rounded corners and shadows on the main content as well as images. Images came from the Microsoft Office Image Gallery so you do need Office if you were going to use the same images. Text was generated using the Monty Python selection at Fillerama since you will have your own content anyway. With those pesky details out of the way here’s how I created the page design and what you need to know to use it as the base for your site. ![]() Learn what web platform issues Microsoft Edge supports and is currently working on. DotNetCurry.com covers technical articles on Microsoft.NET, ASP.NET, ASP.NET MVC, jQuery, JavaScript, Visual Studio, SharePoint C#.NET Interview Questions, and. An assortment of little pieces of information about using RoboHelp. Problem. RoboHelp Version Affected. When Mark of the Web is turned on in WebHelp, the WebHelp. My Process. First, I created a new folder in my local test site in Expression Web 4 then created an empty HTML 5 page (you can use XHTML 1. Transitional if you prefer since I have not used any HTML elements in this template.) Name it whatever the default document is on your hosting server, in my case that would be index. If you do not currently have a site create a new one using Site > New Site and selecting either 1 page site or empty site and add an new blank html page. Make sure you are working in split view so you can see both the code and design view. Second, I copied the text generated by Fillerama into the code view section between the < body> elements. I changed the default < title> text and added an < h. Next, I wrapped a < div> around all the content so that I could style the content area. While I was at it I also wrapped a < div> around the text that would be the header, an empty < div> below that for navigation then one around the content, finally another around each of the sections that would make up the two columns. If I was not concerned about any version of IE below 9 instead of using < div> for many of these I’d use < footer> , < header> , < nav> and < section> but I do want the page to display more or less correctly in older browser so I have stuck with < div>. If you want to see what HTML 5 elements your target browsers use check out Can I Use. Finally, I added an unordered list of hyperlinks that would become my menu and dragged the images I planned to use to the appropriate location in the document. Other than the application of CSS classes & IDs if you look at the source code the demo page is how the page’' looks at this time. I posted an image of how the page will display if for some reason none of the CSS is processed so you can see that the page is functional if not very attractive. You can always check how your page will look by either turning off CSS using your browser’s tools when you process the page or by commenting out your styles (in the head section or link to external file.)Adding Body Style. For me I always start with the basics – aka defining the body element with a font and colors that will be used as the page default. Since I like to honor whatever the visitor’s settings are my font- size is set to 1em. Personally, I’m not a fan of small text on web pages since my high resolution screens is optimized for my personal preferences so anyone’s assumption that the text will be “too big” just antagonizes me. In addition I set the font family that I want to use on the page. To keep things simple on this template I stuck with a font- family listing that includes fonts commonly found on Windows and Apple devices with generics for a fallback. Segoe UI", Tahoma, Geneva, sans- serif; font- size: 1em; If I wanted to do something fancier with type I’d use either Typekit from Adobe (part of my Creative Cloud subscription) or Google Web Fonts (free). Next, I set margin and padding then decided on the background color I wanted. In this case a CSS gradient. Expression Web has no built in tools for creating CSS gradients but fortunately Colorzilla’s Ultimate CSS Generator works well. Though I prefer to use the Firefox plugin version. After all you should have Firefox installed locally for testing anyway. Simply choose the type of gradient you want with the starting/ending colors. If you don’t have a color scheme already and you need help creating one if you have a logo or image you want to use your header simply pick colors from it or use Adobe Kuler to create a color palette for you. Note: Colorzilla’s gradient generator will give you a whole lot of css including filters for older versions of Internet Explorer. Since I prefer to keep things simple I only use the W3. C version with a background color specified for older browser. If you really care about older versions by all means copy all the css provided with proprietary prefixes for Firefox, Safari, Opera and Internet Explorer. Because some browsers use margin and others use padding I simply 0 both out in my definition. So my full < body> definition is: body {font- family: "Segoe UI", Tahoma, Geneva, sans- serif; font- size: 1em; padding: 0; margin: 0; color: #0. Old browsers */background: linear- gradient(to bottom, #c. W3. C */}Set off the Content. For my page structure I use IDs applied to the < div> elements already added to the page. Starting with the “#container” which gives us the white area for our actual page content. Since I’ve removed the margin/padding from the page I add an offset using margins on the container. If you have your Tools > Page Editor Options > Authoring set to CSS 3 Draft you will have options like “border- radius” available in the CSS properties panel. Unfortunately, since EW hasn’t been updated in a couple years not all CSS 3 properties like linear- gradient are available. Others like box- shadow are available but without any help in the syntax you should be using. Fortunately, there are box shadow generators are available as well. As with the CSS gradient generator I only use the W3. C standard format. So that I end up with: #container {border: 1px #2. B0. 08. 2 solid; background- color: #FFFFFF; width: 9. E solid; box- shadow: 0px 0px 3. Navigation. I’m using a variant that is a combination of two of our earlier tutorials Responsive CSS Menu and CSS Simple Menu Bar so I will not walk you through creating it. If you need assistance in understanding the code used I’d suggest reviewing those two tutorials. Columns. This is another section that reuses CSS from earlier tutorials but suffice to say the ID names should make it self explanatory. I can’t emphasize too strongly how important it is to use meaningful names when you are creating you styles. Misc CSSThere are a few classes that I always use which illustrate why consistent meaningful naming conventions are important. These are: fltleft, fltright, clr and sometime clrright, clrleft. For this site because I want the images to scale with the space available to for the page to render in. Since I could easily image situations where I would not want to change the size/scale of an image I add a scalable class that is restricted to images. For square images I created another class that would add a border and shadow that would mirror the content section style. In modern browsers you can apply more than one class to an HTML element. Just remember that the same inheritance rules apply so the order you use them in is important. Older browser will only render the first class in the list.< img alt="whatever" height="4. Making Responsive. Once I have the page looking how I want it in a browser I will move all the styles to an external stylesheet and attach it to the page. How does Cocoa compare to Microsoft, Qt? I have worked with Cocoa / Obj- C on and off over the years. As of 2. 01. 0 I find it quite limiting compared to WPF / NET Framework. I will list some of the differences I've found, and you can judge for yourself. Markup language. When I design in WPF I get markup that is very simple XML that I can easily hand- edit or edit using tools I write myself. In Cocoa I must use xib files, which are not designed for easy hand- editing or manipulation. Here is a simple example of WPF markup: < Dock. Panel>. < Label> Select your favorite food: < /Label>. Selected. Text="{Binding Favorite. Food}". Selected. Items. Source="{Binding All. Foods}" />. < /Dock. Panel>. This is the entire markup, and is equivalent to about 5. The ability to see and edit simple XAML is incredibly valuable for: Direct manual editing. Communication with peers (eg Stack. Overflow)Source contrrol. Searching. Automated transformations. Layout capabilities. In WPF I can use panels to automatically lay out my controls as the window size changes. I can use styles to define the spacing between my controls, or I can adjust margins to get the precise look I want, or both. In either case my UI will automatically adjust to changes in font sizes, window size, and screen resolution. In Cocoa, all controls are at specific x and y locations as with Win. Forms and the only thing I can do is auto- resize. This is extremely limiting. For example: Controls cannot wrap around to a new row or column as the window gets smaller (Wrap. Panel)Controls cannot add/remove detail based on available space. Controls cannot move around to make room for a control that has more text than was originally expected. Controls cannot selectively shrink or enlarge to fill available space. Interface Builder initially sets controls to comply with interface guidelines, but a applying new style cannot change layout. The advantage of WPF layout is that you can express your intent via the way you add controls to panels, then adjust the precise layout later. Note that WPF can also work the old- fashioned way but once you've used panels for layout you'll never go back to X/Y layout. For example, one application I did had rows containing star ratings plus comment boxes. Normally the row was only the height of a star rating, but when long commments were typed in the text box the Text. Box got taller which made the row taller, so the following rows moved down. With WPF I got this behavior for free - with Cocoa I would have had to hand- code it. Data connectivity. With Cocoa / Obj- C you are pretty much limited to the built- in data connectivity, which includes basic database access and serialization to and from files. With WPF / NET Framework you can directly bind your UI to practically anything under the sun, including: Relational databases (SQL, Oracle, etc)Object databases (Objectivity, Versant, etc)Legacy databases (Access, d. Base, R: Base, etc)COBOL databases on mainframes. Proprietary database formats (hundreds)Web pages. Web services (SOAP, REST, etc)XML files. Flat files (comma- delmited, tab delimited, fixed width)Office documents (Word, Excel, etc)Open. Office documents. PDF form fields. GPS receiver data (current location)Positions of physical switches, buttons, levers, knobs, sliders, etc. Time (local or network)Performance counters (CPU utilization, etc)Cameras (Video cameras, web cams, still image cameras, etc)Analog electronic inputs. MIDI (musical instrument keyboards, pickups, etc)OBD- II (vehicle monitoring)LDAP and Active Directory (user account information)WBEM and SNMP (network device status and configuration)In fact, you can bind to practically anything that has had a driver written in any NET Framework language - and there are over a hundred NET Framework languages. Repetitive code. In Cocoa your model consists of a . Every single field in every object in your model must be referenced every one of these places! In WPF / NET, a single field generally only appears in two lines of code: Once where the model is defined, and once where it is presented by the view. For example, in my code I usually define simple model fields in XML: < Property Name="City" Type="string" />. I simply drag the "City" property into my view and end up with this XAML: < Text. Box Text="{Binding City}" />. So "City" is mentioned in only two lines of code in my entire application (unless I have another "City" text box elsewhere). In Cocoa "City" will be referenced at least five times. Binding directly to the model. In Cocoa a single controller is really only suitable for a single view: If you create a new view for the same model you need a new controller. In WPF / NET there is a better way to do it, though you can still create controllers if you really want to. In WPF / NET a view will typically bind most of its controls directly to the model (see my City example above). Other controls will be bound to a "View Model" that models the state information associated with the current view. For example, if you are searching the "View Model" would contain the search string so it can be used by the view both to filter the results and to hilight the search text. In WPF / NET you can also bind multiple properties of a control to the same or different parts of your model (or view model): < Text. Box Text="{Binding Amount. To. Transfer}". Background="{edf: Binding User. Is. Happy ? Green : White}" />. The difference is that in WPF a view model is usually shareable between several screens that are similar in their behavior, so in a LOB application when you create a custom view all you need to do is edit a single file. Command architecture. In Cocoa a button stores its target and action in a NSAction. Cell within the view, which means that it will invoke a specific method on a specific object (typically the controller). In WPF / NET a button has a Click event that works the same way, but it also has a Command property that allows you to invoke a command. Commands in WPF are very powerful, since a single Command may be shared throughout the application. For example, WPF itself defines a Delete command. As long as your model responds to this command, adding a "Delete" button to your view is as simple as selecting the Delete command in the properties window, which creates this XAML: < Button Command="Delete" />. This is all you have to do to get a functional delete button that deletes the object from a list. Note the built- in Delete command also: Has a key binding to the Delete key on the keyboard. Supplies language- appropriate text ("Delete" or "Eliminar" or "Löschen" or "Supprimer" or ..)Includes a descriptive tool tip. A command is routed to ancestor objects and models, so in a typical application you almost never need to specify which object receives the command. Style sheets. In Cocoa there is no mechanism to apply style sheets to panels and have them affect all the controls in the panel, either at design time or at run time. For example an application may want to: Make all the Text. Boxes in a given area read- only. Make all labels bold. Give all Combo. Boxes a light green background. Add uniform spacing between a set of buttons. Use a large green checkmark for a set of checkboxes. Add a Delete button to all lists. Make all Delete buttons appear as a red "brushed" X instead of as a traditional button. Make the same settings on several separate items. WPF / NET makes all of these operations trivial through the use of styles. You can set any property of any object through a style. Styles can be set implicitly by object type or explicitly, for example: < Button Style="{Static. Resource Delete. Button. Style}" />. Style sheets can be defined anywhere you like: in a control libraries, at the application level, specific to a "theme", on a window, in a specific control's resource dicitionary, or directly on a control. Control templates. In Cocoa you cannot do much to change the visual styling of controls except to subclass them, since they each draw their own appearance. In WPF / NET the appearance of a control is given by its template which can be freely replaced with pretty much anything you can think of. For example: You can use a List. Box in your drop- down menus and style it to look like regular menu items (with a checkbox beside the currently- selected item)You can change a Tree. View to appear as a sequence of List. Boxes instead of a tree. Product no longer available - Misco. Copyright 2. 01. 7, Misco UK Limited, registered in Scotland, Registered office address: Caledonian Exchange, 1. Canning Street, Edinburgh, EH3 8. HE. Registered number: SC1. VAT number: 4. 94. MISCO is a registered trademark of HUK 7. LIMITED. All others trademarks and copyrights mentioned herein are the property of their respective owners. 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In the sandy world go to any star past number 1 and get your hat stolen by the big bird that was carring the star (you can usualy find him near the pink bomb- bomb's pillar) then go punch or kick or just jump on the bird WITHOUT getting the hat next go to the palm tree near the pink bomb- bomb and warp the more times you warp the more hats there are. I think its kinda funny beating up those two hands with your cap he he. How to get a second hat for Mario. Go to snowman's land, the one with the big snowman. Climb up the moutain and let the snowman blow your hat off. Then go to the two warping trees next to the frozen pond. Go through them and the cap will have another hat on top of it. Once you get your hat, there will be another one on the ground. Go get that one and Mario will have it the rest of the level or untill you exit the game. Mario can use his hat as a weapon, it does double damage to enemies. Special Triple Jump. How to Unlock Special Triple Jump Get 1. Yoshi on the roof of the castle. Bob- omb Battlefield Warp 1. There is a warp in Bob- omb Battlefield that lets you get from one side of the level to another quickly. After going up the first slanted bridge, go right and stand in the flower bed. This week marks the 20th anniversary of GoldenEye 007—an N64 classic that revolutionized gaming. Check out the secrets and history behind the game. Tabtight professional, free when you need it, VPN service. The game will warp you to another flower bed, near the mountain. You can also warp from the flower bed next to the mountain to the flower bed next to the slanted bridge. Bob- omb Battlefield Warp 2. There is a warp in Bob- omb Battlefield that allows you to go up the mountain quickly. Begin by heading up the mountain until you come to the first indentation in the mountain that metal balls come out of. Go into the indentation, and stand there. The game will warp you to another indentation higher up in the mountain. Bonus Final Message. Gain all 1. 20 stars, then go back and face Bowser. You'll see a new message. Control camera during credits. To control the camera during the end credits, simply beat the last Bowser with a controller pugged into port #2. During the credits use the controller in port #2 to control the camera. Control the speeds in the Tick Tock Clock. In order to control the speeds in the Tick Tock Clock, you will need to play close attention to the minute hand. When the hand is on the 3, the platforms in the clock will be slow. Like wise 6 will be medium speed and 9 will be fast. Cool, Cool Mountain Warp. At the beginning of the level, turn around, and you should see a broken bridge. Walk to the very end of it, and you will transport to the bottom of the level, near the big penguin. Stand at the end of the broken bridge you end up at, and you will warp back to the top. You can use this warp to get between the top and bottom of the mountain easily. Easy 1up Mushroom/ Infinite 1up Mushroom. In the level "Vanish Cap Under The Moat" you can gain 3x 1up mushrooms on the first hill. Then you can jump off the edge of the level and not loss a life. This gives you three lives in a matter of seconds. If you have taken damage just jump in some water that you can be submerged in and rise to the surface then you will have your enegy filled up. Whenever there is a post in a level, if you run around it 5 times and some coins will pop out. These are good if you need more health or need to collect 1. Fat penguin race. After getting 1. 20 stars, go to race the pengiun in the 3rd world (The snow one) and he'll be fat, harder to beat, and have a new message for you. Infinite 1- up mushrooms in 6th level. While in the Hazy Maze Cave, get into the Hazy Maze itself. Kill eight of the moles in a row, you will get a 1- up. Make your way to the lone mole on the other side of the maze, kill him eight times, get a 1- up. Now go back to the first pair of moles, kill eight in a row and a THIRD 1- up mushroom will appear! Continue going between the moles for the desired amount of lives. Lethal Lava Land Warp. At the beginning of the level, turn left and jump to the island with the Wing Cap block on it. Stand in the center of the island, and you will warp to a hole in a metal wire platform, right under an eyeball enemy. You can warp back and forth between the hole and the island. Shifting Sand Land Warp. In Shifting Sand Land, head over to the tree that is next to the oasis. Stand under the tree, and the game will warp you to a metal platform in the quicksand area. The cannon is there, as well as a black brick block. You can also warp from the metal platform to the tree. Stop the Tick Tock Clock. In order to stop the gears and platforms in the Tick Tock Clock, simply jump into the clock when the minute hand is on the 1. Tall, Tall Mountain Warp. In Tall, Tall, Mountain, there is a warp that makes it easy to get to the cannon. In the area with all of the mushrooms, you will see two tiny mushrooms that are next to each other. Jump to the second tiny mushroom, and you will warp to a hidden area below the mountain. From there you can head to the cannon. You can also warp from the hidden area to the mushroom if you decide not to use the cannon. Water Rise in Wet Dry World. There is a way to control how high the water level is in Wet Dry World when you enter it. If you jump high into the painting, the water level will start off high. If you jump low into the painting, the water level will start off low. There are several differents water levels that it can start as, and these are determined by how high you jump into the painting. Whomp's Fortress Warp. There is a warp in Whomp's Fortress that makes going up the fortress a lot easier. Go until you reach the area where a Thwomp is pounding the ground. There are several regular boxes and a red ! Stand in the corner between the wire wall and the fortress wall. The game will warp you to a ledge coming out of the fortress, next to a large pole. You can also warp from the ledge to the area where the Thwomp is. Once you have gathered 1. Shoot onto the roof and talk to Yoshi. He will give you 1. Q*bert - Wikipedia"Q- bert" and "Q*bert's Qubes" redirect here. For the disc jockey, see DJ Qbert. Q*bert. The arcade cabinet for Q*bert. The image shows the controls with the diagonally oriented joystick and the orange title character with his comic swear speech bubble, the purple snake enemy Coily, and the green enemy Slick. Developer(s)Gottlieb. Publisher(s)Gottlieb. Parker Brothers. Ultra Games. Sony Online Entertainment. Designer(s)Warren Davis. Jeff Lee. Programmer(s)Warren Davis. Artist(s)Jeff Lee. Composer(s)David Thiel. Platform(s)Arcade (original)Atari 2. Atari 5. 20. 0, Atari 8- bit, Coleco. Vision, Commodore 6. MSX, VIC- 2. 0, Intellivision, NES, Odyssey², Mobile, SG- 1. Standalone tabletop, TI- 9. A, PS3, PS4. Release. Arcade. Atari 2. 60. Atari 5. 20. 0Intellivision. Coleco. Vision. Commodore 6. NESMobile. Play. Station 3 (PSN)NA: February 2. EU: April 1. 7, 2. Play. Station 4. NA: February 1. EU: February 1. 8, 2. Genre(s)Action / Puzzle. Mode(s)1- 2 players alternating. Cabinet. Upright and table. CPUIntel 8. 08. 8 (5. MHz)Sound. MOS Technology 6. DAC, Votrax SC- 0. Display. Vertical, Raster, standard resolution (Used: 2. Q*bert is an arcade game developed and published by Gottlieb in 1. It is a 2. D action game with puzzle elements that uses "isometric" graphics to create a pseudo- 3. D effect. The objective is to change the color of every cube in a pyramid by making the on- screen character hop on top of the cube while avoiding obstacles and enemies. Players use a joystick to control the character. The game was conceived by Warren Davis and Jeff Lee. Lee designed the title character and original concept, which was then further developed and implemented by Davis. Q*bert was developed under the project name Cubes. Q*bert was well received in arcades and among critics. The game was Gottlieb's most successful video game and among the most recognized brands from the golden age of arcade video games. It has been ported to numerous platforms. The success resulted in sequels and the use of the character's likeness in merchandising, such as appearances on lunch boxes, toys, and an animated television show. The character Q*bert became known for his "swearing", an incoherent phrase of synthesized speech generated by the sound chip and a speech balloon of nonsensical characters that appear when he collides with an enemy. Because the game was developed during the period when Columbia Pictures owned Gottlieb, the intellectual rights to Q*bert remained with Columbia even after they divested themselves of Gottlieb's assets in 1. Therefore, the rights have been owned by Sony Pictures Entertainment since its parent Sony acquired Columbia in 1. Q*bert appeared in Disney's computer- animated film Wreck- It Ralph under license from Sony, and later appeared in Columbia's live- action film Pixels in 2. Gameplay[edit]The game is played using a single, diagonally mounted four- way joystick.[1] The player controls Q*bert, who starts each game at the top of a pyramid made of 2. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.[2]At the beginning, jumping on every cube once is enough to advance. In later stages, each cube must be hit twice to reach the target color. Other times, cubes change color every time Q*bert lands on them, instead of remaining on the target color once they reach it. Both elements are then combined in subsequent stages. Jumping off the pyramid results in the character's death.[3]The eponymous Q*bert hops diagonally down the pyramid to avoid Coily, who is pursuing him. The game tracks the player's progress above the pyramid. The player is impeded by several enemies, introduced gradually to the game: Coily – Coily first appears as a purple egg that bounces to the bottom of the pyramid and then transforms into a snake that chases after Q*bert.[1]Ugg and Wrongway – Two purple creatures that hop along the sides of the cubes in an Escheresque manner. Starting at either the bottom left or bottom right corner, they keep moving toward the top right or top left side of the pyramid respectively, and fall off the pyramid when they reach the end.[1]Slick and Sam – Two green creatures that descend down the pyramid and revert cubes whose color has already been changed.[3]A collision with purple enemies is fatal to the character, whereas the green enemies are removed from the board upon contact.[1] Colored balls occasionally appear at the second row of cubes and bounce downward; contact with a red ball is lethal to Q*bert, while contact with a green one immobilizes the on- screen enemies for a limited time.[3] Multicolored floating discs on either side of the pyramid serve as an escape from danger, particularly Coily. When Q*bert jumps on a disc, it transports him to the top of the pyramid. If Coily is in close pursuit of the character, he will jump after Q*bert and fall to his death, awarding bonus points.[1] This causes all enemies and balls on the screen to disappear, though they start to return after a few seconds. Points are awarded for each color change (2. Coily with a flying disc (5. Slick and Sam (3. Bonus points are also awarded for completing a screen, starting at 1,0. Level 1 and increasing by 2. Extra lives are granted for reaching certain scores, which are set by the machine operator.[4]Development[edit]. In this concept sketch, Q*bert is still depicted shooting his foes. The sole enemy type is also not included in the final game. Concept[edit]. Q*bert developer Warren Davis. The basic ideas for the game were thought up by Warren Davis and Jeff Lee. The initial concept began when artist Jeff Lee drew a pyramid of cubes inspired by M. C. Escher.[5] Lee felt a game could be derived from the artwork, and created an orange, armless main character. The character jumped along the cubes and shot projectiles, called "mucus bombs", from a tubular nose at enemies.[6] Enemies included a blue creature, later changed purple and named Wrong Way, and an orange creature, later changed green and named Sam.[7] Lee had drawn similar characters since childhood, inspired by characters from comics, cartoons, Mad magazine and by artist Ed "Big Daddy" Roth.[8] Q*bert's design later included a speech balloon with a string of nonsensical characters, "@!#?@!",[Note 1] which Lee originally presented as a joke.[7]Implementation[edit]Warren Davis, a programmer hired to work on the action game. Protector,[5] noticed Lee's ideas, and asked if he could use them to practice programming randomness and gravity as game mechanic. Thus, he added balls that bounced from the pyramid's top to bottom.[7] Because Davis was still learning how to program game mechanics, he wanted to keep the design simple. He also felt games with complex control schemes were frustrating and wanted something that could be played with one hand. To accomplish this, Davis removed the shooting and changed the objective to saving the protagonist from danger.[8] As Davis worked on the game one night, Gottlieb's vice president of engineering, Ron Waxman, noticed him and suggested to change the color of the cubes after the game's character has landed on them.[5][7][8] Davis implemented a unique control scheme; a four- way joystick was rotated 4. Q*bert's jumping. Staff members at Gottlieb urged for a more conventional orientation, but Davis stuck to his decision.[5][7] Davis remembered to have started programming in April 1. Note 2]We wanted the game to say, 'You have gotten 1. I came to it after an entire day would be "bogus points". Being very frustrated with this, I said, "Well, screw it. What if I just stick random numbers in the chip instead of all this highly authored stuff, what happens?"David Thiel on the creation of Q*bert's incoherent swearing.[5]A MOS Technology 6. Hz generates the sound effects, and a speech synthesizer by Votrax generates Q*bert's incoherent expressions.[1. The audio system uses 1. B of random- access memory and 4. KB of erasable programmable read only memory to store the sound data and code to implement it. Like other Gottlieb games, the sound system was thoroughly tested to ensure it would handle daily usage. In retrospect, audio engineer David Thiel commented that such testing minimized time available for creative designing.[1. Thiel was tasked with using the synthesizer to produce English phrases for the game. However, he was unable to create coherent phrases and eventually chose to string together random phonemes instead. The Latest Plan to Fix the Silicon Valley Housing Crisis Is to Build on Top of Trash. Housing in the Santa Clara region of California is insanely expensive. Tech companies have taken to building modern day versions of mill towns just so their employees have a place to live. The latest solution to pick up traction in the area is to build on top of disused landfills and regulators are warming to the idea. The housing situation has gotten so ridiculous in Palo Alto, the original home of Facebook and…Read more Back in August of last year, Bloomberg reported that the median price of a home in the Palo Alto area had risen to $2. That’s thirteen times the national average. Tech workers making six figures complain that they have to get roommates to afford to live. And residents have waged war against the homeless. Now, a developer named Related Companies is bidding to build a $6. It will be called City Place, exactly the kind of name you’d expect from an organization called Related Companies. The site is no longer used for dumping. A golf course and a BMW track were built on top years ago. But that’s not the same as proposing that 1,6. Toxic vapors, dangerous gasses, and ground water contamination are all issues that have to be accounted for. The regulators were pretty skeptical at the start, I have to say,” Stephen Eimer, an executive vice president with Related tells Mercury News. ![]() SAM.gov The System for Award Management (SAM) is the Official U.S. Government system that consolidated the capabilities of CCR/FedReg, ORCA, and EPLS. Archives and past articles from the Philadelphia Inquirer, Philadelphia Daily News, and Philly.com. We would like to show you a description here but the site won’t allow us. Google has removed roughly 300 apps from its Play Store after security researchers from several internet infrastructure companies discovered that the seemingly. After much back and forth, Bay Area regulators have finally accepted Related’s technical document that outlines how the site would be made safe. A foot- thick concrete barrier would be laid over 3. Housing would be built over shops and restaurants to create more distance between the residents and the waste. Sensors and alarm systems would monitor gasses and a separate system would collect and dispose of it. The Santa Clara County Department of Environmental Health, California Department of Resources Recycling and Recovery, and the San Francisco Bay Regional Water Quality Control Board have all accepted Related’s proposal but that doesn’t mean that it’s a done deal. The green light to build never really happens until you get the last permit,” Ruth Shikada, Santa Clara’s assistant city manager tells Mercury News. While other landfills in the area have been used for retail, nothing on the scale of what Related’s asking for has been approved before. Keith Roberson, senior engineering geologist with the water quality control board, called Related’s proposal “a solid plan,” and he worries about setting a precedent. He emphasized that all proposals will have to be evaluated on a case- by- case basis. More research and monitoring will be necessary before any approvals will be made. The City of San Jose is also suing the City of Santa Clara over the project. San Jose claims that the imbalance of 2. That argument certainly makes it sound like fixing one problem would just be creating another. If all goes to plan you could be living on top of a City Park Starbucks—with totally safe drinking water that definitely isn’t going to explode—within 5- 7 years.[Mercury News]. |
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